We discuss some beach reads, and do a short episode on Amanda Phillips’ essay “Shooting to Kill: Headshots, Twitch, Reflexes, and the Mechropolitics of Video Games,” which was published in Games & Culture in 2018.
This episode is all about how you can think of prepping for a session as a GM. What does a lot of prep get you? What does a heavy reliance of improvisation buy you?
Follow us on Twitter @rangedtouch. Support us on Patreon by clicking here. The theme for this show was created by Chris Hunt. Check out everything Ranged Touch has to offer by going to rangedtouch.com Also we have a Discord channel.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
We discuss Games of Empire by Nick Dyer-Witheford and Greig de Peuter, a book that discusses games, capitalism, and new forms of labor that constitute a little something called Empire. There might be some room for resistance as well.
The first episode of Helpful Homunculi is all about the first session of a tabletop RPG. How do you prepare? What do you do? How do you set expectations? We help you.
Follow us on Twitter @rangedtouch. Support us on Patreon by clicking here. The theme for this show was created by Chris Hunt. Check out everything Ranged Touch has to offer by going to rangedtouch.com Also we have a Discord channel.
Content Warning: Transphobia, self harm, and suicide. Spoilers for The Missing.
Video games have next-to-no history with trans women, but what does exist is riddled with pitfalls. Most depictions of trans women fall into a few problematic categories. Sometimes the character will be played for laughs, being depicted as really a man in a dress such as with Erica in the game Catherine. Alternatively they can be portrayed as intentionally predatory such as the beach scene in Persona 3 where the protagonists unsuccessfully pick up women until they come across one who is receptive. A spot of facial hair “outs” her as trans and it’s then that the protagonists abandon their search. And, of course, there’s Poison from Final Fight, a character who was made trans because the developers believed that depictions of hitting women would cause problems for an American release.
These sorts of depictions are commonplace in media as a whole, and it’s unsurprising that they’ve found their way into video games. However, there have been a few minor bright spots. Recently, more games have been including trans women into games in either neutral or positive lights. Most frequently these characters are relatively minor NPCs tucked away into one corner of the world, like Mizhena in Baldur’s Gate: Dragonspear or Hainly Abrams in Mass Effect: Andromeda. They are simply trans women existing in their respective universes.
A more prominent example is Vivian from Paper Mario: The Thousand Year Door. In the original Japanese, Vivian’s character is portrayed as a sympathetic trans woman character, but this nuance was dropped in the American release. And there are also numerous positive portrayals of trans women in independent games that are invested in telling stories important to their queer creators: Dys4ia by Anna Anthropy, We Know The Devil by Pillow Fight, or Secret Little Haven by Victoria Dominowski, but rarely is that the case in games produced by larger studios led by non-queer creators.
A game that intersects with all of these issues, and the game that I’m actually interested in talking about here, is The Missing: J. J. Macfield and the Island of Memories. The game is ostensibly about a queer woman named Jackie who is on a camping trip with her girlfriend, Emily. She wakes up to find Emily missing and starts looking for her. During this search the game drip feeds background and characterization to the player via old text message conversations that are unlocked as you progress. These let the player know about Jackie’s relationship with her friends, mother, and one of her professors. These interactions slowly build the background conflict leading up to the events in the game, and they inform the big “reveal” at the end of the game: Jackie is a trans woman, and much of the game is a surreal metaphor for her thoughts and feelings about that transition.
The knowledge that Jackie is a trans woman contextualizes her disinterest in more typically masculine activities, the stream of microaggressions from her mother about growing into the heir her deceased father would have wanted, and the way she treasures her friendship with Emily for not rejecting her upon coming out. The game itself is mechanically focused on graphically harming yourself in various ways to solve puzzles with acts of self-harm ranging from dismemberment to immolation. This is, needless to say, precarious ground for a game to tread upon – especially when focusing on a queer character.
With the primary mechanical interaction being one of self-harm it runs the risk of the game becoming one of spectacle where there is a perverse incentive to find new and inventive ways to make Jackie kill or harm herself. However, the game avoids this pitfall by not rewarding this sort of play. The experience is bloody, but it is also tame and calculated. Jackie’s mechanical deaths lack a strong sense of physicality. There are no unique death animations. When Jackie’s head comes in contact with a hazard it simply disappears instead of splattering into a bloody mess. A short buzz saw sound may play, a low vibration may occur, and there may be a small spread of blood, but it all executes with no fanfare. By contrast, the game conveys Jackie’s regeneration with a flash of light, a rising note, and a satisfying afterglow.
The violence is depicted this way not because of some arbitrary choice, but because it better communicates that the game is about internal struggles and not senseless violence. The dismemberment of the protagonist is in service to something else. It’s a statement about the struggles of coming to terms with transitioning. It is about knowing the possibility of social othering. It is about knowing the attempted suicide rate for trans people being over 40%. It is about knowing the statistics behind the Transgender Day of Remembrance. It is knowing all these struggles and more that come with transitioning, but also knowing that you must confront them to survive. Self-harm and suicide occur at a much higher rate in the trans community than in the population as a whole, much of which is a consequence of the psychological harm enacted upon trans women by these sorts of external forces. However, the game’s violence is not a direct representation of that, and it’s my argument that it instead focuses on the fear of that violence and how it affects the decisions of nascent trans women.
Jackie is a young trans woman on the cusp of transitioning. The game’s violence metaphorizes the struggle of choosing to continue living a broken, incomplete life as a man or beginning to transitioning and embracing the difficulties and perils that entails. The metaphor is reinforced during the hairshrieker chase sequences of the game. During these sequences Jackie is chased by the physical embodiment of her fears wielding the tool of her suicide, and she must navigate a series of platforming challenges. Time is an ever present factor in transitioning and can often feel like a pursuer. This lines up with real-world experiences of trans women who know that medically transitioning becomes less effective as you age, with hormone replacement therapy (HRT) in particular becoming less effective the older you are. At the same time, not transitioning over time leads to increased rates of suicide with folks giving into despair. It is not a game about how trans womens’ bodies are scary; it is about how being trans is scary.
The power of the game comes from the fact that it is about this pain but it does not focus on it. Instead, it is about the regeneration of Jackie. During the nadir of the game, Jackie climbs to the top of the roof to find a suicide note and Emily’s corpse hanging from a noose. In response Jackie hangs herself next to Emily. However, the note ends with “Sorry mom, Sorry Emily.” Emily’s corpse fades out of existence leaving solely Jackie, and it makes clear that up to this point Emily has acted as the projection of Jackie’s fears about Emily and society at large. Giving voice to the fears and insecurities that Jackie holds about herself. The rope holding Jackie snaps and her body plummets from the tower landing inside the classroom where she slit her wrists. She once more revives before slow walking through the halls where the shadows of her peers harass her, culminating in a scene in which she briefly becomes the hairshrieker before separating from it with new found resolve to face her fears.
There is another, final, confrontation with the hairshrieker, and this time she triumphs over it declaring “I’m ready to accept myself now.” She bests the physical manifestation of her inner demons and awakens once more in the real world. At this point, the game renders explicit two things that had only been implied up to this point: Jackie had attempted to commit suicide and was experiencing a kind of life-flashing-before-your-eyes dream, and Jackie is a pre-transition trans woman. The avatar you had been playing as up until this point is an idealized version of Jackie. A short scene plays during which Jackie is reunited with Emily and it communicates the idea that she is going to be okay.
It is not uncommon for media pieces to reveal someone is trans for either comedic value or to shock someone either in-universe or the audience. This is not the case in Jackie’s reveal. It is a summation of her story, the final piece of the puzzle. The game at no point undermines her womanhood, and at the outset the game states “this game was made with the belief that nobody is wrong for being what they are.” The game handles the reveal well: it does not make her transness her defining characteristic, it does not question the validity of her identity, and the text message conversations give her room to flourish as a character outside of her queer identity.
Furthermore, it gives trans women the opportunity to see themselves in games. It depicts their struggles in a respectful manner. It shows the difficulties that happen with unsupportive family members and the despair that can come with it. It communicates the crushing feeling of societal and familial expectation while still remaining hopeful. It offers a brief glimpse into the experiences and lives of trans women without fetishizing their struggles or pain.
Admittedly all of this is a low bar to clear, representation for trans women in the AAA space is terrible, but I think the handling of the ‘reveal’ of transness in the game is handled surprisingly well. It is a final note that brings together the narrative of Jackie’s story. Although the game started out as overtly queer with the opening scene featuring a tender romantic moment between Jackie and Emily, but the narrative of strictly a queer love story begins to show holes as it progresses. These holes are filled by the information that Jackie is trans. Furthermore, by having the reveal take place after the scene most explicitly representing the regeneration and resurrection of Jackie it causes the scene to work twofold. The first being the literal resurrection of Jackie from the brink of death and the second being the rebirth of Jackie as a woman via coming to terms with being trans and moving forward with her transition. The death and resurrection of Jackie as a woman brings her peace and the strength to accept herself – to continue living despite the pain that comes with it.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the seventh episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
We’ve been “holiday busy,” so this is an end-of-year wrapup show while we prepare for the next book!
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the sixth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Kyra D. Gaunt’s The Games Black Girls Play, a book about the ethnomusicology of music games in African American culture in the 20th and 21st century.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the fifth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Roger Caillois’s Man, Play and Games, a book that is critical in the history of game studies.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the fourth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Astrid Ensslin’s 2014 Literary Gaming, a book that argues for the existence of the literary-ludic spectrum and the mappability of games between those two poles. Do we agree? Listen and find out!
Below you will find a partial list of all of the works we discussed in the fourth episode of Game Studies Study Buddies, which is centered on Astrid Ensslin’s Literary Gaming.
We use referral links for the books so that we can buy more books and keep making new episodes!
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the third episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Janet Murray’s Hamlet On The Holodeck, a classic book in the game studies canon. It argues that procedural media fundamentally changes the stakes of how narrative functions. It was originally published in 1997, and so the question remains: what does it offer us now? We investigate.
Below you will find a partial list of all of the works we discussed in the third episode of Game Studies Study Buddies, which is centered on Janet Murray’s Hamlet On The Holodeck.
We use referral links for the books so that we can buy more books and keep making new episodes!
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the second episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Shira Chess’s Ready Player Two, a book that argues for the concept of the “designed identity” of the target audience of casual games. We have a great time talking about the book, designed identity as a method, and actor-network theory. The book has some great insights, and we really dig into how it works.
In the big five-oh episode, we go to the city of betrayers to learn a little bit about prison. Danni skips some quests, and CMRN misses something very obvious.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the first episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Jesper Juul’s 2005 book Half Real, a formative book for the study of games. We talk about the whole book!
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Ranged Touch announces its first streaming marathon for charity: PREPARE TO GIVE!
On May 29th, noon Eastern Standard Time join us as Danni plays the new DARK SOULS: REMASTERED while Cameron commentates! The Ranged Touch crew will stream until Gwyn is slain!
Throughout the event we will be raising money for the Sylvia Rivera Law Project, a legal aid organization that serves people who are transgender, intersex and/or gender non-conforming. There will be excitement, donation incentives, and surprises along the way.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Planescape: Torment is a computer role-playing game (CRPG) from the late 1990s that is heralded as one of the greatest RPG games ever made.
Our biweekly show is a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is Mages and Murderdads, the best show dedicated to the Baldur’s Gate franchise (and beyond), hosted by Danni and CMRN.
In our forty-third episode, we discuss the entire franchise and what we took from it. We answer a bunch of your questions, and we talk about the future!
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is Mages and Murderdads, the best show dedicated to the Baldur’s Gate franchise (and beyond), hosted by Danni and CMRN.
In our forty-second episode, we fight The Ravager and the final big bad boss fight of Throne of Bhaal. We talk about RPG game design, and CMRN gets sad.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the fortieth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we continue Throne of Bhaal. Balthazar defeats a couple dragons, and Ticklevarr delves into the most eldritch magic to overcome the challenges ahead of him.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-ninth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we continue Throne of Bhaal. We fight some drow, illithids, and other dangerous things that do bonk in the dark.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-eighth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we begin Throne of Bhaal, the expansion for Baldur’s Gate 2 and the final entry in the Baldur’s Gate franchise so far. We learn about witches, pseudo-Greek myths, Yaga Shura, and Bhaalspawn. Everyone gets a little excited. Danni yells.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-seventh episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we go to Hell and fight Irenicus. We also meet an old friend.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-sixth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we make our way to Suldanessaelar in order to defeat our rude enemy, Jon Irenicus. There’s another dragon.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-fifth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we do a miscellaneous grab bag of things that we have been putting off doing for a dozen episodes or more. We head back to the Planar Sphere, take on the Twisted Rune, and talk to Kangaxx about his head, arms, legs, and torso. We figure out how shadow dragons work. We do some in-depth research on liches.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-fourth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we play through Chapter 6, which has us tracking down Bodhi. Also, we get revenge on Saemon Havarian.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-third episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we work through Chapter 5, which takes place entirely in the Underdark. Surrounded by svirfneblin, drow, umber hulks, kuo toa, illithids, cages of souls, genies, elementals, balor, and a whole host of other things, our intrepid heroes walk from place to place. Balthazar fights a dragon. Ticklevarr is over it.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-second episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, we take a metagaming route to play the second half of Chapter 4. There are pirate boats, sea horns, and interdimensional pirate law. Balthazar breaks the game again.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirty-first episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
It is by the grace of Ilmater that we have finally made our way into the Forgotten Realm of the plot of this video game. We do the first half of Chapter 4, which means that we travel to the town of Brynnlaw and the Institution of Spellhold. We talk about the inauguration of pirate law, what it means to hang out in Riddle Town, and how serious it is when something is Gygaxian.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the thirtieth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
I heard a rumor that this was the episode that we finally progressed the story forward. I will tell you this: we are now doing it. Danni has allied with mysterious graveyard being, and CMRN has given the Shadow Thieves some cash, and now they are trading off missions in order to find Irenicus and Imoen. People die in this episodes. Do dragons win?
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-ninth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
They say that you can never go home again, but ‘they’ might not have played Baldur’s Gate 2. In this episode, we make our way back to Athkatla and the docks district of the city. We learn a little about thieves, think about guilds, and talk about how terrible the Harpers are. Red Wizards of Thay and Wild Mages appear as well. It’s a good episode.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-eighth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, the intrepid heroes go to the Winspear Hills. It’s a linear adventure, but it’s classic Gygaxian fare. Lots of golems, a troll cook, plus an old friend who we never expected to see again. There is also a maze, and an argument about what constitutes a genie.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-seventh episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, the intrepid heroes go to Trademeet. Trademeet is exceptionally good, and they solve some druid problems, fight a skin dancer, and see some vampire ghosts. They also have a very long conversation about druids and how they make almost zero sense.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-sixth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, the two buff and strong players make their way to De’Arnise Keep. There, they find a strong crew of trolls (including a spectral troll) who have taken over the rightful lands of Nalia De’Arnise. Other stuff happens, too, including a long discussion of where the characters are now versus when the show started.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-fifth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, the two intrepid players investigate Lavok and his nefarious Planar Sphere. They investigate Dragonlance, and they talk about how cool Dark Sun is. CMRN gets mad about teleportation.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-fourth episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, our noble heroes go to the Umar Hills to solve some problems. They premiere their new sitcom Daar and Dad, and they learn all about a stone golem. They also figure out what’s going on with mimic blood. Finally, they solve the TRUE mystery of the Forgotten Realms and Amaunator.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-third episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
In this episode, our friends go to the Bridge District. It is there that they learn the great and terrible secret of all life: A wizard did it. No, not really. Instead, the meet a Jack the Ripper-esque murderer! And then they watch a terrible play! It’s a rip roaring (oops) episode here.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-second episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, our friends make their way to the Temple District where they encounter a cult. They try to see the Unseeing Eye, find a temple to a forgotten god, and make their way to a guarded compound where a glabrezu awaits. There is also a lich!
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twenty-first episode of Mages and Murderdads, a podcast slash video show where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, our friends make their way through Waukeen’s Promenade and part of the Slum district. They get involved with a man who coos, fight against slavers in the Copper Coronet, and go to the circus. They pick up on lots of plot threads. What an episode!
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the twentieth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, our fun friends open their eyes in a wizard’s dungeon. They have been tortured, and they need to get out. Sam Jackson appears. Dungeon and encounter design makes an appearance, and we’re setting up for a raucous and excellent time over the next several thousand episodes.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. We played through Siege of Dragonspear, and now we are into Baldur’s Gate 2, which is a wide and weird game of 2nd Edition Dungeons & Dragons experience. It’s a Gygaxian affair of the highest sort, and we are experiencing our best lives as adventurers in this fantasy world.
This is the nineteenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, the crew talk to a very special guest: Phil Daigle, the lead designer on Siege of Dragonspear. They talk about the Forgotten Realms, encounter design, and hint at Baldur’s Gate 3. It’s a great conversation!
@silverskinned on Twitter created the cartoon versions of us
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. Siege of Dragonspear is the newest expansion to Baldur’s Gate developed by Beamdog. It is a fantasy adventure that has the player going to Dragonspear Castle to stop the Crusade of Caelar Argent. It’s complicated.
This is the eighteenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, they go to Avernus to find out what the hell is going on in hell. They learn about the fantasy afterlife, and they do some hard thinking about the morals and ethics that this Forgotten Realms fantasy adventure takes on. Also, there is a trial.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. Siege of Dragonspear is the newest expansion to Baldur’s Gate developed by Beamdog. It is a fantasy adventure that has the player going to Dragonspear Castle to stop the Crusade of Caelar Argent. It’s complicated.
This is the seventeenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, they attack a fantasy castle and get into fantasy combat and do all of the things that you do in a fantasy combat game of serious maximal coolness. They also talk about tieflings and aasimar and which ones are better.
Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. Siege of Dragonspear is the newest expansion to Baldur’s Gate developed by Beamdog. It is a fantasy adventure that has the player going to Dragonspear Castle to stop the Crusade of Caelar Argent. It’s complicated.
This is the sixteenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience. In this episode, they delve down into the deep underground fantasy place to fight a dragon and rescue drow teens. There are also druids and myconids. It’s weird.
@silverskinned on Twitter created the cartoon versions of us
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Baldur’s Gate is a computer role-playing game (CRPG) from the late 1990s that is largely thought to be one of the greatest RPG games ever made. We really enjoy it and the series it started, so this is our attempt to play through the whole thing. It’s just a chill, fun time where we talk about alignment, Dungeons and Dragons, and a general plethora of stuff we care about in the Forgotten Realms. Siege of Dragonspear is the newest expansion to Baldur’s Gate developed by Beamdog. It is a fantasy adventure that has the player going to Dragonspear Castle to stop the Crusade of Caelar Argent. It’s complicated.
This is the fifteenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the fourteenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the thirteenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the twelfth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the first minisode / eleventh episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the tenth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the ninth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the eighth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the seventh episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the sixth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the fifth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the fourth episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the third episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the second episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.
This is the first episode of Mages and Murderdads, a pod/vid cast where Danni and CMRN play through the Baldur’s Gate series and talk about the experience.