78 – Dibbell – My Tiny Life

We talk about Julian Dibbell’s My Tiny Life.

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77 – Flanagan and Jakobsson – Playing Oppression

We talk about Mary Flanagan and Mikael Jakobsson’s Playing Oppression.

You can read the book open access on The MIT Press website: https://direct.mit.edu/books/oa-monograph/5547/Playing-OppressionThe-Legacy-of-Conquest-and

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76 – Trammell – Repairing Play

We talk about Aaron Trammell’s Repairing Play. It is open access on The MIT Press’s website: https://direct.mit.edu/books/oa-monograph/5530/Repairing-PlayA-Black-Phenomenology

Note: Did one last final check — Riven did eventually release for the Sega Saturn.

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75 – Jameson – Postmodernism

We talk about Fredric Jameson’s “Postmodernism, or The Cultural Logic of Late Capitalism” which was originally published in New Left Review in 1984.

Note: Checked one more time — Riven did eventually release for the Sega Saturn.

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74 – Guerra – Slantwise Moves

We talk about Douglas Guerra’s Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America.

Note: Checked again — Riven did eventually release for the Sega Saturn.

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73 – Wardrip-Fruin – How Pac-Man Eats

We talk about Noah Wardrip-Fruin’s How Pac-Man Eats.

Note: Still confirming that Riven eventually released for the Sega Saturn.

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72 – Myst: Masterpiece Edition

We talk about Cyan’s Myst.

Note: Riven did eventually come out for the Sega Saturn.

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71 – Pinchbeck – Doom: Scarydarkfast

We talk about Dan Pinchbeck’s Doom: Scarydarkfast.

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70 – De Koven – The Well-Played Game

We talk about Bernard De Koven’s The Well-Played Game.

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69 – Hunter – Playing Real

We talk about Lindsay Brandon Hunter’s Playing Real: Mimesis, Media, and Mischief.

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68 – Švelch – Player vs Monster

We talk about Jaroslav Švelch’s Player vs Monster.

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67 – Kelly González – Ready Player Juan

We talk about Carlos Gabriel Kelly González’s Ready Player Juan.

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66 – Cote – Gaming Sexism

We talk about Amanda Cote’s Gaming Sexism.

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65 – Ito – Engineering Play

We talk about Mizuko Ito’s Engineering Play: A Cultural History of Children’s Software.

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64 – Nguyen – The Digital Is Kid Stuff

We talk about Josef Nguyen’s 2021 book The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy.

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63 – Kinder – Playing With Power

We talk about Marsha Kinder’s 1991 classic Playing With Power.

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62 – Ryan – Narrative As Virtual Reality

We talk about Marie-Laure Ryan’s 2001 book Narrative As Virtual Reality.

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61 – Hon – You’ve Been Played

We talk about Adrian Hon’s You’ve Been Played: How Corporations, Governments, and Schools Use Games To Control Us All.

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60 – Nguyen – Games: Agency As Art

We talk about C. Thi Nguyen’s Games: Agency As Art

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59 – Bódi – Videogames and Agency

We talk about Bettina Bódi’s Videogames and Agency.

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58 – Indie Game: The Movie

We talk about 2012’s Indie Game: The Movie.

Ryerson piece referenced: https://web.archive.org/web/20120718043913/http://midnightresistance.co.uk/articles/indie-game-movie-review

Ryerson podcast referenced: https://podcasts.apple.com/us/podcast/10a-white-collar-mario-from-the-future/id1475437756?i=1000524299956

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57 – The Last of Us Roundtable

We’re joined by TreaAndrea Russworm, Jesse Ramirez, and Gerry Canavan to talk about The Last of Us game and television show.

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56 – Sudnow – Pilgrim in the Microworld

We discuss David Sudnow’s 1983 classic Pilgrim in the Microworld.

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55 – Isbister – How Games Move Us

We discuss Katherine Isbister’s How Games Move Us: Emotion By Design.

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54 – Rubin – Well Met

We discuss Rachel Lee Rubin’s 2012 book Well Met: Renaissance Faires and the American Counterculture.

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54 – Gee – What Video Games Have to Teach Us About Learning and Literacy

We discuss James Paul Gee’s 2003 book What Video Games Have to Teach Us About Learning and Literacy.

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53 – Mukherjee – Video Games and Storytelling

We discuss Souvik Mukherjee’s 2015 book Video Games and Storytelling.

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52 – Woodcock – Marx at the Arcade

We discuss 2019’s Marx at the Arcade by Jamie Woodcock.

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51 – Suits – The Grasshopper

We discuss 1978’s The Grasshopper, a book on the philosophy of games.

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50 – Dovey and Kennedy – Game Cultures

We discuss 2006’s Game Cultures, an early and formative book of game studies by Dovey and Kennedy.

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49 – Hall – Cultural Studies 1983

We discuss Stuart Hall’s Cultural Studies 1983, published in 2016.

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48 – Fine – Shared Fantasy

We discuss Gary Alan Fine’s foundational book Shared Fantasy: Role Playing Games as Social Worlds from 1983.

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47 – White – Tabletop RPG Design in Theory and Practice at the Forge

We discuss William J. White’s Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012.

Austin Walker joins us in this episode.

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46 – Peterson – The Elusive Shift

We discuss Jon Peterson’s The Elusive Shift: How Role Playing Games Forged Their Identity.

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45 – Schleiner – The Player’s Power To Change the Game

We discuss Anne-Marie Schleiner’s The Player’s Power To Change the Game – Ludic Mutation.

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44 – Cassidy – Vicious Games

We discuss Rebecca Cassidy’s Vicious Games: Capitalism and Gambling.

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43 – Schüll – Addiction By Design

We discuss Natasha Dow Schüll’s Addiction By Design: Machine Gambling in Las Vegas.

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42 – Saler – As If

We discuss Michael Saler’s As If: Modern Enchantment and the Literary Prehistory of Virtual Reality. 

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41 – Giddings – Gameworlds

We discuss Seth Giddings’ Gameworlds: Virtual Media and Children’s Everyday Play.

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40 – Ranciere – The Ignorant Schoolmaster

We discuss Jacques Ranciere’s The Ignorant Schoolmaster.

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39 – Crogan – Gameplay Mode

We talk about Patrick Crogan’s Gameplay Mode: War, Simulation, and Technoculture.

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37 – Buckles – Interactive Fiction

We talk about Mary Ann Buckles’ 1985 dissertation Interactive Fiction: The Computer Storygame “Adventure.”

You can read the dissertation by clicking this link.

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36 – Manovich – The Language of New Media

We talk about Lev Manovich’s The Language of New Media.

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35 – Patterson – Open World Empire

We talk about Christopher Patterson’s Open World Empire.

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34 – Milburn – Mondo Nano

We discuss Colin Milburn’s Mondo Nano.

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33 – Laurel – Computers As Theatre

We discuss the second edition of Brenda Laurel’s Computers as Theatre.

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32 – Fickle – The Race Card

We discuss Tara Fickle’s 2019 book The Race Card.

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31 – Nakamura – Cybertypes

We discuss Lisa Nakamura’s 2002 book Cybertypes.

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30 – Welsh – Mixed Realism

We discuss Timothy J. Welsh’s Mixed Realism.

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29 – Gray – Intersectional Tech

We discuss Kishonna Gray’s Intersectional Tech.

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28 – Wark – Gamer Theory

We discuss McKenzie Wark’s Gamer Theory.

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27 – Bailes – Ideology and the Virtual City

We discuss Jon Bailes’ Ideology and the Virtual City and learn a thing or two about psychoanalysis and Marxism.

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26 – Calleja – In-Game

We discuss Gordon Calleja’s In-Game and learn a little bit about immersion.

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25 – Murray – On Video Games

We discuss Soraya Murray’s On Video Games.

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24 – Laxton – Surrealism at Play

We discuss Susan Laxton’s Surrealism at Play.

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23 – Csikszentmihalyi – Flow

We discuss Mihaly Csikszentmihalyi’s Flow: The Psychology of Optimal Experience.

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22 – Chang – Playing Nature

We discuss Alenda Chang’s Playing Nature.

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21 – Pearce – Communities of Play

We discuss Celia Pearce’s Communities of Play.

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20 – The King of Kong

We watched The King of Kong to learn about the antics of Steve Wiebe and Billy Mitchell.

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19 – Kocurek – Coin-Operated Americans

We read Carly Kocurek’s excellent Coin-Operated Americans to learn about arcades and masculinity.

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18 – Jenkins – Game Design As Narrative Architecture

We delve deep into Henry Jenkins’ essay “Game Design as Narrative Architecture,” a classic in the game studies field.

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17 – Hans – The Play of the World

We delve deep into James S. Hans’ The Play of the World, a little-known text about the philosophy of play from 1981.

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16 – Aarseth – Cybertext

We check out Espen Aarseth’s classic Cybertext.

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15 – Paul – Wordplay

We discuss Chris Paul’s Wordplay.

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14 – James – Beyond A Boundary

We discuss C.L.R. James’s Beyond a Boundary.

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13 – Huizinga – Homo Ludens

We discuss Johan Huizinga’s Homo Ludens.

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12 – Anable – Playing With Feelings

We discuss Aubrey Anable’s Playing With Feelings.

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11 – Galloway – Gaming

We discuss Alexander Galloway’s Gaming.

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10 – Phillips – Shooting To Kill

We discuss some beach reads, and do a short episode on Amanda Phillips’ essay “Shooting to Kill: Headshots, Twitch, Reflexes, and the Mechropolitics of Video Games,” which was published in Games & Culture in 2018.

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9 – Dyer-Witheford and de Peuter – Games of Empire

We discuss Games of Empire by Nick Dyer-Witheford and Greig de Peuter, a book that discusses games, capitalism, and new forms of labor that constitute a little something called Empire. There might be some room for resistance as well.

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8 – Bloom – Gaming The Stage

We discuss Gina Bloom’s Gaming the Stage, a book about the relationship between games and theater in the early modern era.

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7 – End of 2018 Wrapup

This is the seventh episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

We’ve been “holiday busy,” so this is an end-of-year wrapup show while we prepare for the next book!

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6 – Gaunt – The Games Black Girls Play

This is the sixth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Kyra D. Gaunt’s The Games Black Girls Play, a book about the ethnomusicology of music games in African American culture in the 20th and 21st century.

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5 – Caillois – Man, Play and Games

This is the fifth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Roger Caillois’s Man, Play and Games, a book that is critical in the history of game studies.

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4 – Ensslin – Literary Gaming

This is the fourth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Astrid Ensslin’s 2014 Literary Gaming, a book that argues for the existence of the literary-ludic spectrum and the mappability of games between those two poles. Do we agree? Listen and find out!

Here is a link to a post with some information about some of the references we made in this episode. You can also see the graph we talk about here.

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Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!

Chris Hunt created the theme song for this show.

3 – Murray – Hamlet On The Holodeck

This is the third episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Janet Murray’s Hamlet On The Holodeck, a classic book in the game studies canon. It argues that procedural media fundamentally changes the stakes of how narrative functions. It was originally published in 1997, and so the question remains: what does it offer us now? We investigate.

Here is a link to a post with some information about some of the references we made in this episode.

Follow Ranged Touch on Twitter.

Follow CMRN on Twitter.

Follow Michael on Twitter.

Come hang out in our Discord channel.

Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!

Chris Hunt created the theme song for this show.

2 – Chess – Ready Player Two

This is the second episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Shira Chess’s Ready Player Two, a book that argues for the concept of the “designed identity” of the target audience of casual games. We have a great time talking about the book, designed identity as a method, and actor-network theory. The book has some great insights, and we really dig into how it works.

Follow Ranged Touch on Twitter.

Follow CMRN on Twitter.

Follow Michael on Twitter.

Come hang out in our Discord channel.

Support this show and all of our videos on Patreon.

Chris Hunt created the theme song for this show.

1 – Juul – Half Real

This is the first episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Jesper Juul’s 2005 book Half Real, a formative book for the study of games. We talk about the whole book!

Follow Ranged Touch on Twitter.

Follow CMRN on Twitter.

Follow Michael on Twitter.

Come hang out in our Discord channel.

Support this show and all of our videos on Patreon.

Chris Hunt created the theme song for this show.