39 – Crogan – Gameplay Mode

We talk about Patrick Crogan’s Gameplay Mode: War, Simulation, and Technoculture.

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38 – Taylor – Play Between Worlds

We talk about T.L. Taylor’s Play Between Worlds.

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37 – Buckles – Interactive Fiction

We talk about Mary Ann Buckles’ 1985 dissertation Interactive Fiction: The Computer Storygame “Adventure.”

You can read the dissertation by clicking this link.

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36 – Manovich – The Language of New Media

We talk about Lev Manovich’s The Language of New Media.

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35 – Patterson – Open World Empire

We talk about Christopher Patterson’s Open World Empire.

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34 – Milburn – Mondo Nano

We discuss Colin Milburn’s Mondo Nano.

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33 – Laurel – Computers As Theatre

We discuss the second edition of Brenda Laurel’s Computers as Theatre.

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32 – Fickle – The Race Card

We discuss Tara Fickle’s 2019 book The Race Card.

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31 – Nakamura – Cybertypes

We discuss Lisa Nakamura’s 2002 book Cybertypes.

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30 – Welsh – Mixed Realism

We discuss Timothy J. Welsh’s Mixed Realism.

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29 – Gray – Intersectional Tech

We discuss Kishonna Gray’s Intersectional Tech.

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28 – Wark – Gamer Theory

We discuss McKenzie Wark’s Gamer Theory.

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27 – Bailes – Ideology and the Virtual City

We discuss Jon Bailes’ Ideology and the Virtual City and learn a thing or two about psychoanalysis and Marxism.

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26 – Calleja – In-Game

We discuss Gordon Calleja’s In-Game and learn a little bit about immersion.

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25 – Murray – On Video Games

We discuss Soraya Murray’s On Video Games.

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24 – Laxton – Surrealism at Play

We discuss Susan Laxton’s Surrealism at Play.

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23 – Csikszentmihalyi – Flow

We discuss Mihaly Csikszentmihalyi’s Flow: The Psychology of Optimal Experience.

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22 – Chang – Playing Nature

We discuss Alenda Chang’s Playing Nature.

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21 – Pearce – Communities of Play

We discuss Celia Pearce’s Communities of Play.

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20 – The King of Kong

We watched The King of Kong to learn about the antics of Steve Wiebe and Billy Mitchell.

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19 – Kocurek – Coin-Operated Americans

We read Carly Kocurek’s excellent Coin-Operated Americans to learn about arcades and masculinity.

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18 – Jenkins – Game Design As Narrative Architecture

We delve deep into Henry Jenkins’ essay “Game Design as Narrative Architecture,” a classic in the game studies field.

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17 – Hans – The Play of the World

We delve deep into James S. Hans’ The Play of the World, a little-known text about the philosophy of play from 1981.

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16 – Aarseth – Cybertext

We check out Espen Aarseth’s classic Cybertext.

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15 – Paul – Wordplay

We discuss Chris Paul’s Wordplay.

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14 – James – Beyond A Boundary

We discuss C.L.R. James’s Beyond a Boundary.

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13 – Huizinga – Homo Ludens

We discuss Johan Huizinga’s Homo Ludens.

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12 – Anable – Playing With Feelings

We discuss Aubrey Anable’s Playing With Feelings.

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11 – Galloway – Gaming

We discuss Alexander Galloway’s Gaming.

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10 – Phillips – Shooting To Kill

We discuss some beach reads, and do a short episode on Amanda Phillips’ essay “Shooting to Kill: Headshots, Twitch, Reflexes, and the Mechropolitics of Video Games,” which was published in Games & Culture in 2018.

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9 – Dyer-Witheford and de Peuter – Games of Empire

We discuss Games of Empire by Nick Dyer-Witheford and Greig de Peuter, a book that discusses games, capitalism, and new forms of labor that constitute a little something called Empire. There might be some room for resistance as well.

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8 – Bloom – Gaming The Stage

We discuss Gina Bloom’s Gaming the Stage, a book about the relationship between games and theater in the early modern era.

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7 – End of 2018 Wrapup

This is the seventh episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

We’ve been “holiday busy,” so this is an end-of-year wrapup show while we prepare for the next book!

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6 – Gaunt – The Games Black Girls Play

This is the sixth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Kyra D. Gaunt’s The Games Black Girls Play, a book about the ethnomusicology of music games in African American culture in the 20th and 21st century.

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5 – Caillois – Man, Play and Games

This is the fifth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Roger Caillois’s Man, Play and Games, a book that is critical in the history of game studies.

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Jack/HendrixTrog did the Metal Gear Solid parody.

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4 – Ensslin – Literary Gaming

This is the fourth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Astrid Ensslin’s 2014 Literary Gaming, a book that argues for the existence of the literary-ludic spectrum and the mappability of games between those two poles. Do we agree? Listen and find out!

Here is a link to a post with some information about some of the references we made in this episode. You can also see the graph we talk about here.

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3 – Murray – Hamlet On The Holodeck

This is the third episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Janet Murray’s Hamlet On The Holodeck, a classic book in the game studies canon. It argues that procedural media fundamentally changes the stakes of how narrative functions. It was originally published in 1997, and so the question remains: what does it offer us now? We investigate.

Here is a link to a post with some information about some of the references we made in this episode.

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2 – Chess – Ready Player Two

This is the second episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Shira Chess’s Ready Player Two, a book that argues for the concept of the “designed identity” of the target audience of casual games. We have a great time talking about the book, designed identity as a method, and actor-network theory. The book has some great insights, and we really dig into how it works.

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1 – Juul – Half Real

This is the first episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!

This episode is about Jesper Juul’s 2005 book Half Real, a formative book for the study of games. We talk about the whole book!

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